Friday, January 11, 2013

3D Game Textures: Create Professional Game Art Using Photoshop


3D Game Textures: Create Professional Game Art Using Photoshop 3rd Edition PDF Download Ebook. Luke Ahearn incorporates texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures.

In this book, author teaches you how to create your own unique textures, teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. You can learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that has depth, surface, and dimensions.

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