Wednesday, December 5, 2012

Introduction to 3D Game Programming with DirectX 11


Introduction to 3D Game Programming with DirectX 11 PDF Download Ebook. Frank Luna gives an introduction to programming interactive computer graphics, with an emphasis on recreation development using DirectX 11. It additionally features a companion DVD with code and figures.

You already know 3D graphics is all maths however it does not have to be a rocket science to understand those maths so the creator before explain a topic he gives you a easy, easy math crash course of each matter so we are able to understand a lot better how one can apply it to our 3D graphics and using Direct3D. The book could be very simple to follow as I said the author is a real teacher.

The examples are very clear and very straightforward to observe, even we have an example on how one can load a skeletal character with animation. Different Topics the book contains with examples are Cameras, Shaders, Terrain rendering, hardware tessellation, ambient occlusion, textures, lights, particles, frustum culling, Meshes and Character Animation.

The book is divided into three most important elements: primary mathematical instruments, basic duties in Direct3D, and techniques and particular effects. It contains new Direct3D eleven options comparable to hardware tessellation and the compute shader, and covers advanced rendering strategies akin to ambient occlusion, normal and displacement mapping, shadow rendering, particle methods, and character animation.

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