Thursday, March 21, 2013

The Web Application Hacker's Handbook: Finding and Exploiting Security Flaws


The Web Application Hacker's Handbook: Finding and Exploiting Security Flaws 2nd Edition PDF Download Ebook. Dafydd Stuttard and Marcus Pinto discuss the latest step-by-step techniques for attacking and defending the range of ever-evolving web applications. You'll explore the various new technologies employed in web applications that have appeared since the first edition and review the new attack techniques that have been developed, particularly in relation to the client side.

Authors reveal how to overcome the new technologies and techniques aimed at defending web applications against attacks that have appeared since the previous edition. This text discusses new remoting frameworks, HTML5, cross-domain integration techniques, UI redress, framebusting, HTTP parameter pollution, hybrid file attacks, and more.

This text features a companion web site hosted by the authors that allows readers to try out the attacks described, gives answers to the questions that are posed at the end of each chapter, and provides a summarized methodology and checklist of tasks. Web applications are the front door to most organizations, exposing them to attacks that may disclose personal information, execute fraudulent transactions, or compromise ordinary users.

Focusing on the areas of web application security where things have changed in recent years, this book is the most current resource on the critical topic of discovering, exploiting, and preventing web application security flaws..

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Friday, March 8, 2013

The Web Collection Revealed Standard Edition CS6


The Web Collection Revealed, Standard Edition: Adobe Dreamweaver CS6, Flash CS6 and Fireworks CS6 PDF Download Ebook. Sherry Bishop, James E. Shuman and Barbara M. Waxer offer thorough introduction to web design and development with Adobe Dreamweaver® CS6, Adobe Flash® CS6, and Adobe Fireworks® CS6.

In addition to detailed information on the current interface, features, and functionality of each program, the book includes step-by-step tutorials and hands-on projects to help you master industry-leading software while honing practical skills with real-world relevance. The book concludes with a chapter devoted to integration of all three applications to create a dynamic website incorporating Flash and Fireworks elements.

In addition to accurate, up-to-date content, the book features full-color illustrations and an appealing, user-friendly presentation style to facilitate learning and make even complex material easier to master. The Data Files used to complete the projects found in the book are now available online. For access information please refer to the directions available in the preface of the book.

An integration chapter demonstrates how to move from one application to the other while creating a Dreamweaver website that incorporates both Flash and Photoshop files. Full-color illustrations and a user-friendly design combine to create a solid learning experience that reveals how to master the latest features of these popular applications.

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Wednesday, March 6, 2013

Adobe Fireworks CS6 Classroom in a Book


Adobe Fireworks CS6 Classroom in a Book PDF Download. Adobe Creative Team helps you learn the features of Adobe software quickly and easily. This text offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Fireworks choose this textbook from the Adobe Creative Team. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Fireworks.

Readers will learn what they need to know to design and mock up Web pages or interfaces for rich Internet applications or tablet apps. In addition readers will learn how to demo a design for a client in real time, export the design as an interactive PDF, and export vector design elements as CSS3-only markup for use in websites.

This edition covers CSS extraction using the CSS Properties panel, jQuery Mobile skinning, and sprite creation. It also includes instruction on working with the Styles panel and several new enhancements to the Properties panel, including the new color selection and gradient editing features. The companion DVD includes lesson files so readers can work along with the book.

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Tuesday, March 5, 2013

Flash CS6: The Missing Manual by Chris Grover


Flash CS6: The Missing Manual PDF Download Ebook. Chris Grover shows how to create gorgeous Flash effects even if you have no programming experience. With this book, you’ll move from the basics to power-user tools with ease.

You learn animation basics by turning simple ideas into stunning animations—in the very first chapter, master Flash’s tools by learning the animation and effects tools with clear explanations and hands-on examples and use 3D effects by rotating objects and make them move in three dimensions.

Readers also know how to create lifelike motion by using the IK Bones tool to simulate realistic body movements and other linked motions, build apps that work anywhere by creating apps just for iOS or Android devices—or one app that works on mobile devices and desktops and add multimedia by incorporating your own audio and video files into Flash.

You can create rich interactive animations by diving into advanced interactivity with easy-to-learn ActionScript examples. Chris Grover is a veteran of the San Francisco Bay Area advertising and design community, with 25 years experience in print, video, and electronic media. He is the author of Office 2011: The Missing Manual, Google SketchUp: The Missing Manual, Flash CS5.5: The Missing Manual, and Premiere Elements 8: The Missing Manual. When not writing popular technical books, Chris runs Bolinas Road Creative, an agency that helps small businesses promote their products and services.

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Adobe Flash CS6 Revealed by James E. Shuman


Adobe Flash CS6 Revealed PDF Download Ebook. James E. Shuman describes the industry-standard software for developing interactive experiences on the Web, desktops, mobile devices, and tablets. Following an overview of Flash fundamentals, the book progresses to individual Flash skills, such as drawing, animation, special effects, audio, video, and others, each accompanied by a thorough yet user-friendly tutorial.

Additionally, two full chapters on ActionScript 3.0 explore the Adobe programming language and its powerful effect on runtime. Packed with the features you expect from Delmar-Cengage Learning, this book includes in-book icons, end-of-chapter projects, helpful data files, and a robust suite of supplemental learning tools.

The Data Files used to complete the projects found in the book are now available online. For access information please refer to the directions available in the preface of the book. Jim Shuman is Faculty Emeritus at Bellevue College in Washington, where he taught Flash and Web Development courses, and directed a team of multimedia developers and Web specialists supporting the faculty's use of technology.

His industry experience includes Website and application development using Flash, as well as managing a team to develop interactive courseware. He has written several textbooks on technology, including ADOBE FLASH CS6 REVEALED. In addition to an MBA, Mr. Shuman holds certification in Adobe Flash.

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Sunday, March 3, 2013

How to Cheat in Adobe Flash CS6: The Art of Design and Animation


How to Cheat in Adobe Flash CS6: The Art of Design and Animation PDF Download Ebook. Chris Georgenes describes practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore.

With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, this book is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it.

CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!

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Adobe Flash Professional CS6 Classroom in a Book


Adobe Flash Professional CS6 Classroom in a Book PDF Download Ebook. Adobe Creative Team offers the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Readers learn what they need to know to create engaging interactive content with Flash CS6.

In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.

This book shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.

The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.

This text helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

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Friday, March 1, 2013

Adobe After Effects CS6 Digital Classroom, Jerron Smith


Adobe After Effects CS6 Digital Classroom PDF Download Ebook. Jerron Smith and AGI Creative Team combine full-color, step-by-step instructional book along with lesson files and video training from expert instructors. It takes you from the basics through intermediate-level topics, teaching you this complex software in a clear, approachable manner.

Written for After Effects CS6, a leading motion graphics and visual effects program that allows users to create and deliver compelling motion graphics and visual effects, this book shows how to quickly get up to speed using After Effects to create and animate text, images, and video for the web, TV, and digital displays.

You can edit and apply effects for stellar visual and special effects. This important resource is like having a personal instructor guiding you through each lesson, while you work at your own pace. It includes 10 self-paced lessons that let you discover essential skills and explore the new features and capabilities of Adobe After Effects.

Every lesson is presented in full color with step-by-step instructions. Video tutorials and lesson files on a companion DVD were developed by the same team of professional instructors and After Effects experts who have created many of the official training titles for Adobe Systems. Jerron Smith is an animator, editor, and educator. He has worked with Adobe technologies for more than a decade. He teaches web, interactive, and new media classes at American Graphics Institute.

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Adobe Illustrator CS6 Classroom in a Book


Adobe Illustrator CS6 Classroom in a Book PDF Download Ebook. Adobe Creative Team offers the fastest, easiest, most comprehensive way to learn Adobe Illustrator CS6 by showing readers step-by-step the key techniques for working in Illustrator CS6 and how to create vector artwork for virtually any project and across multiple media: print, websites, interactive projects, and video.

In addition to learning the key elements of the Illustrator interface, this completely revised CS6 edition covers the new tracing engine with improved shape and color recognition, a new pattern toolset with on-artboard controls and one-click tiling, a completely overhauled performance engine and modernized user interface for working more efficiently and intuitively, and more.

The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students. This book helps you learn the features of Adobe software quickly and easily. It offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

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Essential Scrum: A Practical Guide to the Most Popular Agile Process


Essential Scrum: A Practical Guide to the Most Popular Agile Process PDF Download Ebook. Kenneth S. Rubin offers single-source reference you’ve been searching for. This text illuminates the values, principles, and practices of Scrum, and describes flexible, proven approaches that can help you implement it far more effectively.

Whether you are new to Scrum or years into your use, this book will introduce, clarify, and deepen your Scrum knowledge at the team, product, and portfolio levels. Drawing from Rubin’s experience helping hundreds of organizations succeed with Scrum, this book provides easy-to-digest descriptions enhanced by more than two hundred illustrations based on an entirely new visual icon language for describing Scrum’s roles, artifacts, and activities.

This text will provide every team member, manager, and executive with a common understanding of Scrum, a shared vocabulary they can use in applying it, and practical knowledge for deriving maximum value from it. If you’re new to agile development or to Scrum, this book will give you a flying start. The examples and descriptions are clear and vivid, and you’ll often find yourself asking a question just before the book addresses that very topic.

Author continues to provide clarity and insight into adopting agile in a pragmatic way. In one hand he holds the formal or ideal Scrum definition and in the other, the pragmatic application of it. He brings the wisdom of his workshops and years of experience to the table, and now for you to read in his latest book. If you are about to start out on your agile adoption journey or are seeking guidance midcourse, you should grab it a copy.

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Thursday, February 28, 2013

C# Game Programming: For Serious Game Creation


C# Game Programming: For Serious Game Creation PDF Download Ebook. Daniel Schuller shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display.

You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with.

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. This book provides you with all the information you need to take your game ideas from concept to completion.

Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast.

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Windows Phone 7.5 Unleashed by Daniel Vaughan


Windows Phone 7.5 Unleashed PDF Download Ebook. Daniel Vaughan describes everything Microsoft developers need to rapidly build highly competitive Windows Phone 7.5 mobile apps. Vaughan teaches through complete sample apps that illuminate each key concept with fully explained code and real-world context.

Author presents real-world best practices for building highly functional and attractive Metro interfaces; integrating touch, rich media, and data; testing, profiling, and publishing apps; and more. Throughout, he shares expert insights available in no other book, drawing on his exceptional access to the Windows Phone development team through the elite Microsoft Silverlight and WPF Insiders group.

Along the way, he presents exceptionally practical and thorough coverage of many powerful new Windows Phone 7.5 platform enhancements--including full chapters on sensors, the camera, XNA graphics, local databases, scheduled actions, and background file transfers.

This text offers detailed information on how to get started fast with Silverlight Windows Phone development in Visual Studio, master the Capabilities Model, threading, and the Execution Model, create attractive Metro interfaces using Windows Phone's rich set of controls, including the Silverlight for Windows Phone Toolkit and make the most of the application bar and other interface elements.

This book also enhances user experience with advanced support for touch, gesture, and sensors. Readers know how to build location-aware apps that use Bing Maps and location services, quickly internationalize apps for global markets, leverage Windows Phone 7.5's improved camera support, connect apps to online services via SOAP, REST, and ODATA and validate user input on the client side or via Web services.

You also will know to use Windows Phone 7.5's powerful new local database support, implement background actions, file transfers, and audio playback, incorporate game-style XNA graphics and unit test to find defects earlier, saving time and money.

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Wednesday, February 27, 2013

iOS 6 Recipes: A Problem-Solution Approach


iOS 6 Recipes: A Problem-Solution Approach PDF Download Ebook. Hans-Eric Grönlund, Colin Francis and Shawn Grimes offers complete code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.

The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer.

The recipes include working with Autolayout to build flexible user interfaces that adapts to different screen sizes, building applications that incorporate multimedia, building location-aware apps, understanding best practices for application design and development.

You'll find this book to be an indispensable reference for all of your iOS development. You’ll learn how to make your apps truly stand out with multimedia, integrate social network services like Twitter and Facebook into you apps, enhance your game apps with GameCenter and develop powerful apps with the latest Xcode.

This text shows how to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps and build beautiful location-based apps with the new map engine. This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.

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Head First iPhone and iPad Development 2nd Edition


Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone PDF Download Ebook. Dan Pilone and Tracey Pilone help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

This text shows guidelines to install the iPhone OS SDK and get started using XCode, put Objective-C core concepts to work, including message passing, protocols, properties, and memory management. Readers can take advantage of iPhone OS patterns such as datasources and delegates, preview your applications in the Simulator and build more complicated interactions that utilize multiple views, data entry/editing, and rotation.

You can work with the iPhone's camera, GPS, accelerometer to optimize, test, and distribute your application. We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, this book has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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Learn Objective-C on the Mac: For OS X and iOS 2e


Learn Objective-C on the Mac: For OS X and iOS 2nd Edition PDF Download Ebook. Scott Knaster, Waqar Malik and Mark Dalrymple offer complete course on the basics of Objective-C using Apple’s newest Xcode tools. An introduction to object-oriented programming is presented.

This text offers comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files. There is introduction to building user interfaces using what is called the UIKit. It is primer for non-C programmers to get off the ground even faster.

You learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac, write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around, understand variables and how to design your own data structures. You can work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions.

This book also shows how to work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD). You understand UIKit and how to build simple user interfaces easily and effectively. For anyone wanting to learn to program native apps in iOS and/or OS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience.

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Objective-C Programming For Dummies, Neal Goldstein


Objective-C Programming For Dummies PDF Download Ebook. Neal Goldstein offers step-by-step guide to understanding object-oriented programming with Objective-C. As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps.

Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.

Assumes no prior knowledge of programming and keeps the tone clear and entertaining, this text explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years. It features all material completely compliant with the latest standards for Objective-C and Apple programming.

It is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time! Plain English is the language of this book, making it easy for you to learn how to turn your ideas into amazing apps for Apple devices! Even if you have no programming experience whatsoever, this book gives you the knowledge, skills, and confidence to create honest-to-goodness apps.

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Monday, February 25, 2013

An Introduction to Object-Oriented Programming with Java 5e


An Introduction to Object-Oriented Programming with Java 5th Edition PDF Download Ebook. C Wu takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then readers learn to design their own classes.

Author uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired. Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

This text provides an accessible and technically thorough introduction to the basics of programming using java. The book continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning. In this book, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly.

Also, new to this edition is the incorporation of Java 5.0 features, including use of the Scanner Class and the Formatter Class. Sample Development Programs are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering.

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Objective-C Programming: The Big Nerd Ranch Guide

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Programming in Objective-C 5th Edition, Stephen Kochan


Programming in Objective-C 5th Edition PDF Download Ebook. Stephen G. Kochan offers complete tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon).

Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language.

This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new features in Objective-C programming introduced with Xcode 4.4 (OS X Mountain Lion) and Xcode 4.5 (iOS 6.)

This text provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs.

This book has been updated to cover the new features in Objective-C programming introduced with Xcode 4.4 (OS X Mountain Lion) and Xcode 4.5 (iOS 6). It also includes coverage of Automatic Reference Counting (ARC) and shows how to take advantage of the Foundation framework's rich built-in library of classes and provides an introduction to iOS programming.

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Objective-C for Absolute Beginners 2e, Gary Bennett


Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy 2nd Edition PDF Download Ebook. Gary Bennett, Mitchell Fisher and Brad Lees describe the fundamentals of computer programming, how to understand variables, design data structures, and work with file systems.

Authors also explain the logic of object-oriented programming: how to use Classes, Objects, and Methods, tflexibility of Apple’s developer tools: how to install Xcode and write programs in Objective-C and the power of Cocoa and Cocoa touch: how to make Mac OS X applications or iOS apps that do cool stuff.

You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and this book starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps.

Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. If you're looking to take the first step towards App Store success, this guide is the place to start. Gary Bennett is president of xcelMe.com. xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store.

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